Epic Games Rewards: Avoid Apple's 30% Fee with In-Game Incentives

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Epic Games Rewards: Avoid Apple's 30% Fee with In-Game Incentives

The return of Fortnite to the App Store marks more than just a re-entry—it introduces a bold new tactic in how digital goods are sold on mobile platforms.

Rather than settling for Apple’s 30% cut on in-app purchases, Epic Games is launching a parallel payment route that subtly undermines Apple’s pricing power.

Epic's Payment Hack: 20% Back and a Strategic Middle Finger to Apple

Historically, Apple has held firm on its 30% commission for all in-app purchases made via the App Store. While lawsuits and regulatory challenges have softened the edges, the core rule still stands: if a user buys something inside the iOS app, Apple charges a 30% tax for it.

Epic’s response is a direct web-based payment alternative, layered with one clear incentive: users who check out via Epic’s own payment system receive 20% back in Epic Rewards.

Epic Rewards 20%

These credits can be used in Fortnite, Rocket League, Fall Guys, and across the Epic Games Store. They function as a cashback mechanism that boosts player value and keeps users within Epic’s ecosystem.

“Never, ever, think about something else when you should be thinking about the power of incentives.”

~ Charlie Munger

This change is live globally and applies to purchases made on PC, Android, and now iOS—but only when the user chooses Epic’s own payment flow.

Epic Rewards previously offered 5% back; the new 20% figure is not a limited-time stunt for their games. It’s permanent.

Epic Games Store - Epic Rewards 20%

From a financial perspective, the math works in Epic’s favor. On a $10 transaction:

  • With Apple IAP, Epic nets $7.

  • With Epic’s payment system, Epic nets $10 and gives $2 back in store credits.

The company loses less than 20% in real dollars because the credits are recycled inside its own marketplace. It's a win-win in margin management and player loyalty. Remember, $2 is a made-up number since games have fake digital currency so it could be $1 or $0.005 in real cost.

But incentives alone don’t drive user behavior. Web flows are notorious for their friction—redirects, extra logins, added steps—all of which lower initial conversion rates.

However, early data from Superwall shows that while trial starts are lower via web, downstream paid conversion and user retention are significantly higher. In other words, users who do commit via the web are more likely to stick around and pay more over time.

The user is offered a choice: stay in-app and pay full price with no benefits, or take a small detour and get meaningful rewards.

Epic doesn’t block Apple’s system—they just make the alternative more appealing.

This dual-option interface is key. It allows Epic to remain compliant while creating economic pressure on Apple’s cut.

The psychological trick is subtle: once a user understands the value of the 20% reward, future purchases start to look inefficient unless made via the web flow. It rewires user expectations.

As more developers observe this playbook, the incentive-based web checkout could become standard. Instead of trying to hide or minimize the web detour, developers may lean into it—using discounts, bonus currency, or added features to drive traffic off-platform.

If users learn to accept a bit of friction in exchange for real value, the traditional dominance of native app purchases could erode quickly.

Epic’s not just fighting a platform tax. It’s retraining the customer—and taking the first step in reframing who really owns the transaction.

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