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- How OpusClip Became the Fastest Growing AI Video Editing Tool: $1M ARR in 14 Days
How OpusClip Became the Fastest Growing AI Video Editing Tool: $1M ARR in 14 Days
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How OpusClip Became the Fastest Growing AI Video Editing Tool: $1M ARR in 14 Days
In January 2022, Young Zhao and his team launched an AI livestreaming tool called Opus Studio. It had all the right buzzwordsâAI-generated memes, interactive overlays, real-time engagement toolsâbut none of the traction.
After 3 months, they had only 200 users. And that was after paying most of them $20 to $30 each just to give feedback.
The product looked cool. But it didnât save time. It didnât help users make money. So they churned. Every single one of them.
But buried inside the product was a final feature that turned everything around.
"If you can't make more money or save time for your users, they just feel like it's a cool product. It's cool from look and feel, but not from a business perspective."
The Feature No One Was Supposed to Notice
Before giving up on Opus Studio entirely, the team added a basic clipping tool. Nothing fancy. Just a button users could click during their livestream to mark moments they wanted to reuse later.
It was meant to be a bonusâsomething extra to help with distribution after a live event. But suddenly, users started reaching out asking if they could just use that one feature. The rest of the product? âNonsense,â as one user put it.
The team quietly spun up a new internal squadâjust 5 people: 3 engineers, 1 product manager, and a part-time designer. While the rest of the 24-person team stayed focused on Opus Studio, this small group went heads-down and rebuilt the clipper from scratch.
They didnât even know if it was going to work. Most of the team didnât know it was happening.
Built in 2 Months. Launched in Public. And Everything Took Off.
By April 2023, the new productânow called OpusClipâwas in private beta. One month later, it launched publicly.

OpusClip
It didnât just do well. It exploded to $1M ARR in 14 days.

OpusClip - $1M ARR in 14 Days
In the first four weeks:
Over 200,000 users signed up
Annualized revenue hit $1M in 14 days, despite having no payment system on day one
Users were emailing the team to ask if they could pay to skip the queue or get higher resolution
The product had no affiliate program or ad budget yet
"I want to pay to jump over the queue. I want to pay to get a higher resolution. I want to pay for more downloads. I want to pay for more credits."

OpusClip - 400K Users in 3 Months
By the end of 2023, OpusClip had over 5 million signups and nearly $10 million in annual recurring revenue (ARR). And that growth wasnât a fluke.
Users werenât just signing up. They were coming back. They were publishing videos, getting results, and feeding the AI system with exactly what it needed: actual performance data.
That was the kicker. Every video created through OpusClip that made it to TikTok or YouTube or Instagram became part of a feedback loop. The team tracked how each clip performedâviews, shares, comments, likesâand used that data to fine-tune their models.
This âaudience feedbackâ quickly outpaced traditional user surveys or analytics. It became the companyâs secret growth engine.
"Audience feedback is actually ten times or even 100 times more than our user direct feedback."
Weekly Releases, Real Features, Real Velocity
Inside the company, a new cultural rhythm took hold. They started shipping new features every week. Not internal betas or soft rolloutsâactual, user-facing updates. And users noticed.
Within a few months, OpusClip had rolled out:
AI Copilot, which let users prioritize specific moments or keywords from their original content
ReframeAnything, which adapted videos to different aspect ratios while tracking the speaker automatically
OpusSearch, a searchable archive that auto-suggested the most compelling clips based on historical performance
A fully integrated publishing calendar for TikTok, Reels, Shorts, and more

OpusClip - OpusSearch
Most of these were based directly on user complaints or requests. But the team didnât wait for statistically significant feedback to act. If they heard something enough times from power users, it went on the roadmap.
The product became the fastest way for creators and marketing teams to turn long-form content into short-form social postsâwithout the drag of video editing, subtitling, or platform formatting.
Not a ToolâA Workflow
Behind the scenes, OpusClip wasnât just betting on AI quality. They were betting on workflows.
They knew AI alone couldnât do 100% of the job. In many cases, it could hit 80%. But that last 20%? That needed human control. So they built manual refinement features directly into the flowâmaking it easy for users to adjust, trim, or override clips when the AI got it wrong.
This was the big differentiator. Instead of trying to make the perfect AI, they built for the imperfect reality.
Fast-moving marketing teams could upload a raw video, generate 10â15 clips, polish a few, and post within an hour. The speed was unmatched.

OpusClip - Monetize in 40 Days
Paid Ads, Influencers, and the Growth Machine
As growth kicked in, the team leaned into paid acquisition. Performance marketing, especially paid social, was a natural fit.
They hired a full-time creative lead focused entirely on ad content. He wasnât just making storyboardsâhe was the face of many of the ads.
Native, fast, relatable. They tested variations daily. They also brought on specialized design agencies and freelancers who already understood the brand, skipping the onboarding overhead.
OpusClipâs Head of Growth, Parker Miller, emphasized short-form video performance over everything else. They tracked cost per signup, cost per purchase, churn, LTVâall the standard SaaS metricsâbut prioritized volume. Signups mattered more than immediate revenue.
They were playing a land grab.
$1M MRR Came from Demand, Not Supply
Whatâs striking about OpusClipâs trajectory isnât just the numbers. Itâs the intensity of demand.
Most AI tools struggle with user engagement. Many see drop-offs after the first try. But OpusClip had users begging to pay, writing in when credits ran out, emailing support to ask how they could upgrade faster. That kind of inbound interest is rare.
It doesnât come from clever marketing or flashy tech. It comes from solving a deeply painful problem at exactly the right time.

How OpusClip Works
Before launching OpusClip, the team had spent nearly a decade working with creators. Young Zhaoâs previous agency managed 500+ influencers. He saw firsthand why top talent was leaving managed deals to go soloâthey didnât want middlemen. They wanted tools. Something that could let them publish faster, reach more people, and stay independent.
OpusClip was built for that type of creator: the solo operator, the brand founder, the marketer running a lean team. Not the media conglomerate. Not the agency.
The Business Model Locked In After the Product
OpusClip's pricing:
$19/month for individual creators
$29/month for pros
$14.50/month for annual plans
Credit-based one-time packs for high-volume users

OpusClip Pricing
Theyâre now building out B2B plans and enterprise pricing, but the foundation is clear: usage-first monetization.
Let the user see value, then convert them with minimal friction.
By early 2025, OpusClip crossed 10 million users. Over 172 million clips had been generated through the platform. Those clips had accumulated more than 57 billion views across social platforms.
Not just media brands like Billboard or Univision. Not just big names like VISA or LinkedIn. But tens of thousands of independent creators, startup founders, B2B marketers, solopreneursâpeople with a message but no time to edit it.
OpusClip didnât break out because of a lucky idea. They broke out because they threw away a bad product, listened hard to what users actually did, and had the conviction to build something usefulâeven if it meant starting over from zero.
OpusClip rode the AI Wave and built a product that became better with newer AI models and it grew them exponentially.
Credits to Young Zhao,Parker Miller & James Hicks for the insights.
Top Tweets of the day
1/
Goes without saying.
â JR Urbane Network (@JRUrbaneNetwork)
7:42 AM âą May 25, 2025
Nobody thinks about 2nd-order effects but this is what it loooks like in action.
2/
Lovable now uses Claude 4 for generating code!
This means:
âą 25% less errors
âą 40% fasterWe can't wait to see what you build.
â Lovable (@lovable_dev)
5:36 PM âą May 24, 2025
Claude 4 is amazing at following instructions to the T.
If your prompt rocks, Claude 4 rocks. If your prompt sucks, Claude 4 sucks.
3/
one thing i've noticed is that the creators/gurus really getting traction making serious money are ALL buying courses, masterminds, strategists time
i've spent prob 50k in last year on this, will spend more in the next 12 months
endless reinvestment in new skills,
â Oren John (@orenmeetsworld)
10:54 PM âą May 24, 2025
We live in a world where experts can be hired for $500/hour on Intro.
And you don't even need to go for human experts unless AI experts can't solve your problems for $20/month. In many cases, AI experts can solve most problems. Use them to make serious leaps.
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