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iPhone's 'Send to YouTube' Feature: How Apple's Simple Feature Drove 1,700% Mobile Upload Growth
PLUS: We don't sell saddles here
iPhone's 'Send to YouTube' Feature: How Apple's Simple Feature Drove 1,700% Mobile Upload Growth
In 2009, Apple added a single menu item to the iPhone's Camera Roll: "Send to YouTube."

Send to YouTube
Two taps and your shaky clip was live on the world's biggest video stage. What looked like a minor convenience turned into one of the most effective growth partnerships either company had ever seen.
Easy Uploads That Transformed Video Sharing on YouTube
The process was remarkably straightforward:
Record video on your iPhone
Tap "Send to YouTube" from the Camera Roll
iOS auto-titled it
IMG_1837
(or whatever the camera roll counter said)Complete a simple, one-time connection to link your YouTube account with Facebook, Twitter and Google Reader for automatic sharing

Send to YouTube #2
This streamlined system was pre-installed on every iPhone and iPod Touch sold between 2009 and 2012, creating an unprecedented content pipeline.
Google's Growth Numbers for YouTube show the Unprecedented Growth
The growth was immediate and dramatic:
Timeframe | Mobile Upload Growth | Source |
---|---|---|
First weekend of iPhone 3GS (June 2009) | +400% | |
Six months after 3GS launch | +1,700% | YouTube's own reporting |
YouTube executives recognized this as their biggest acquisition channel—one they never had to pay for.
The partnership created value for all parties involved:
Users could share moments instantly without technical barriers. Apple sold more devices on the promise of seamless video sharing right out of the box.
Friends and viewers clicked auto-shared links, landed on YouTube, and many opened accounts to comment or upload their own content.
Google captured the advertising revenue from exploding mobile viewership while building its user base.
The feature became so integral to the iPhone experience that it represented a core selling point for Apple's mobile devices during this period.
The Relationship Breakdown and iOS 6 Changes
By 2012, the Apple-Google partnership had fundamentally shifted. Steve Jobs was reportedly infuriated by Google's push into the mobile market with Android, and tensions had escalated across multiple fronts including mapping services and patent disputes.
In the first beta of iOS 6, the YouTube app—and the Camera Roll shortcut—simply weren't there anymore.
Apple's official statement was diplomatic: "Our license to include the YouTube app in iOS has ended."
The Verge also reported on this significant change and Google Maps removal from iOS 6.
The real story was more complex. Google had limited control over the iOS YouTube app because Apple built it using YouTube's developer tools. This meant YouTube couldn't update features or, crucially, run advertisements on videos played through the app—a significant revenue limitation.
The Legacy of Accidental Digital Time Capsules
The sudden end of this partnership left behind millions of auto-titled IMG_XXXX
videos on YouTube—accidental digital artifacts from this unique three-year window.
These videos, uploaded with generic camera roll names, remain as unintentional time capsules of everyday life from 2009-2012.
Google quickly released a standalone YouTube app to the App Store, but it required separate downloads and logins. The seamless, frictionless experience that had driven explosive growth was gone.
Modern Echoes of the Send to YouTube Strategy
This single feature—present for just 3 years—demonstrated how removing friction from content creation could drive massive platform growth. The 17× increase in mobile uploads during this period showed the power of native integration between hardware, software, and services.
The influence of "Send to YouTube" approach continues today. X recently introduced a cross-platform sharing feature that allows users to distribute tweets directly to Instagram and LinkedIn. The platform has also implemented automatic X.com watermarks on shared content, ensuring brand visibility even when posts circulate through private channels or "dark social" networks.
This strategy addresses a real market need—numerous micro-SaaS companies had built entire businesses around helping users share Twitter content to Instagram and vice-versa. By integrating this functionality directly into their platform, X eliminated the friction that third-party tools created while maintaining control over how their content appears across other social networks.
The approach mirrors Apple's original "Send to YouTube" concept: remove barriers between platforms, make sharing effortless, and benefit from the resulting content distribution—all while maintaining some level of brand presence through the sharing process.
The "Send to YouTube" button remains one of the most successful examples of platform partnerships in mobile history, even though it ended in corporate rivalry. Its a 1-minute hack that is easy to implement and grows brand awareness of any consumer app.
Top Tweets of the day
1/
Many of the things you learn in consumer product development are counterintuitive, especially with how you test & validate your ideas.
Here's a clip I recorded with @solana a few months ago where I dive in.— Nikita Bier (@nikitabier)
3:20 PM • Sep 23, 2025
This video by Nikita Bier is a masterclass in building world-changing consumer apps or anything B2C.
2/
A few months ago I torched $21k on a clipping campaign. Why was it a complete torch?
98% of the views/comments were *super obviously* botted (they didn't even do a good job botting lol)
The platform we used for the campaign just 'took' extra $8k from my account for no reason
— Alexander Berger (@alexberger_me)
8:20 PM • Sep 15, 2025
Lots of clipping agencies don't work out because they use botted measures. There are farms that essentially show views and clicks but they aren't real. They are very cheap to run in 3rd-world countries.
3/
Coding is the best possible domain for AI agents to initially take off in.
1. The very builders of the systems know the workflows so they can improve the tech faster. And they have a huge incentive to make their tools better to create a perpetual flywheel.
2. The limited
— Aaron Levie (@levie)
2:36 AM • Sep 23, 2025
I've been arguing this point for years: AI coding agents are a sneak peek at what the future of work will look like just a couple of years from now. If you're a programmer, you're already way ahead—getting a head start on how AI agents will transform other industries.
The big reason? Coding makes it super straightforward to check if something works. You give the computer instructions, and it either follows them exactly or it doesn't—boom, instant feedback.
Compare that to fields like filmmaking or writing, where success often hinges on subjective "taste" that's tough to measure objectively. With code, though? It either runs perfectly or crashes spectacularly, and testing takes seconds.
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