- Startup Spells 🪄
- Posts
- FarmVille Viral Loop: How Zynga Got 83 Million Users Exploiting Facebook
FarmVille Viral Loop: How Zynga Got 83 Million Users Exploiting Facebook
PLUS: How to Reverse Engineer Your Competitor’s Funnels
FarmVille launched on Facebook in June 2009. Just 6 months later, 73 million people were playing it monthly. That's 20% of Facebook's entire user base.
The secret? Zynga turned every player into a walking billboard.
The Facebook API Exploit That Changed Everything
Back in 2009, Facebook handed developers a golden ticket. Games could post to your friends' feeds without asking.
FarmVille exploited this ruthlessly:
"Sarah is turning straw into gold!"
"Sarah just sold their goods at the market stand and made a fortune. Grab some coins and start a farmer's market of your own."
These notifications hit non-players constantly. Your friends' farms became impossible to ignore.
The words used were intentionally ambiguous so that nobody could tell if the money was real or fake.
How FarmVille Baked Growth Into The Gameplay
FarmVille didn't just spam. It baked growth into the gameplay itself.
Want that special barn? Invite 3 friends.
Need to expand your farm? Get 5 neighbors.
Crops about to wither? Your friend can save them.
Players had three options: grind for hours, pay real money, or recruit friends. Most chose friends as it was free to post on their Facebook feed.
The Psychological Tactics That Created Daily Addicts
FarmVille weaponized multiple psychological principles simultaneously.
Loss Aversion: Your crops would wither and die if you didn't log in. All that time invested, wasted.
Social Reciprocity: Your friend sent you a sad cow looking for a home. They helped harvest your crops yesterday. Time to return the favor.
Sunk Cost Fallacy: The more hours you invested building your farm, the harder it became to quit. Walking away meant losing everything.
Appointment Mechanics: Crops grew on real-world timers. Miss your harvest window and lose your investment. This created a daily ritual of compulsive checking.
Together, these tactics transformed casual players into daily addicts.
What Happened When Facebook Shut It Down
By March 2010, FarmVille had 83.76 million monthly users. Zynga was printing money.
Then Facebook users revolted. The notifications were too much. In September 2010, Facebook killed the exploit.
FarmVille's viral engine died overnight. Without its notification spam, user acquisition collapsed. The game limped along for another decade before shutting down in December 2020 when Adobe killed Flash.
The Growth Lesson From FarmVille's Rise And Fall
Zynga found a vulnerability and milked it dry. They turned social pressure into a growth machine. But they got greedy.
When your growth depends on annoying people's friends, you're on borrowed time. Platform owners eventually notice. And what they giveth, they can taketh away.
FarmVille grew to 80 million users by making every player a recruiter. It died because it made every non-player a victim.
Top Tweets of the day
1/
Found this bizarre strategy where someone managed to get
58M+ views over 12s of accounts FAKE launching Crumbl Cookies in every country on earth.
Some “black-hat” account-building tactics but
there are a few interesting ideas on how to use a
similar strategy:— Guillaume (@iamgdsa)
1:54 PM • Oct 1, 2024
This trend is super cool because you can actually create content that goes viral and then switch up the account and promote something that makes money.
Sometimes there are niches that don't go viral unless you are GOD of content creation. And the other thing is that you can do with the content is you can just rebrand your account.
The problem is the algorithm and the followers will fuck itself up when you switch niches. But if the content is good, some might stick around and you might find the audience with the amount of likes you get after you pass a certain follower count. This matters even now in the TikTok-algorithm era.
2/
I made a little study on this topic last year. I compared 49 sites (GSC, GA and Ahrefs). In the graph below, 100% value is the "Real" traffic. Easy to see how the estimation differs for each site.
Only the trends matter in Ahrefs' data.— Linki 🔺 (@LinkiCZ)
3:57 AM • Oct 4, 2024
Ahrefs data is an estimation, not accurate data and it is almost always underestimation so the data is directionally correct, not absolutely correct.
So if Ahrefs says a keyword "how to make humanoid robots" gets 500 clicks per month and another keyword "how to build robots" gets 1,000 clicks per month, it means that the second keyword gets more clicks than the first one.
And your Google analytics show higher number of clicks too. So those 1,000 clicks might be 5,000 or 20,000 clicks.
Ahrefs = Estimated # of keywords
3/
My friends charge $20k+ per month to make TikTok videos for brands and startups
I know all their secrets
and I’ll share them with you for FREE
🧵 THREAD 🧵
— Rizzo (@Rizz0x)
7:00 PM • Jun 21, 2022
I love the example given for "Confuse the audience" in the thread where some guy has his hands and back tied (like kidnapping) in the back of the video.
Rabbit Holes
What’d ya think of today’s newsletter? Hit ‘reply’ and let me know.
Do me a favor and share it in your company's Slack #marketing channel.
First time? Subscribe.
Follow me on X.
More Startup Spells 🪄
How IKEA’s Sleep Campaign Turned Bedding Into a Wellness Trend (LINK)
Amazon's Early SEO Hack: The Power of an 'A' Name (LINK)
How A Trump Coin Turned Political Movement Into $4m In Sales (LINK)
How Ahrefs Uses Reddit for Content Marketing (LINK)
YouTube Chapter SEO: Timestamping for Better Search Rankings (LINK)
Reply