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- This ASO Hack Got 8,900 Installs & 600+ Ratings in 2 Days for an iOS App
This ASO Hack Got 8,900 Installs & 600+ Ratings in 2 Days for an iOS App
PLUS: Claude Code - How Two Engineers Ship Like a Team of 15
This ASO Hack Got 8,900 Installs & 600+ Ratings in 2 Days for an iOS App
A simple App Store strategy turned two indie apps—SnapLeaf and PhotoCaption AI—from near-invisible to getting consistent downloads within days. The growth wasn’t viral luck. It was a carefully executed campaign: offering a free lifetime product for 24-48 hours, promoted through high-leverage channels like Reddit, AppAdvice, and Indie App Santa.
Both developers followed a repeatable process: optimize ASO, time the launch, collect reviews, and restore pricing quickly to capitalize on momentum.
Plant Identifier - SnapLeaf: Reddit and Free Lifetime Giveaway
On 5th June 2025, the SnapLeaf developer Morgan listed his $29.99/year app as free for life.

Snapleaf Lifetime Free Reddit Post
Using StoreUtils, he offered 500 lifetime codes and shared the promotion across subreddits like r/iosapps and r/ProductivityApps. The posts gained traction quickly due to clear value and urgency.

Snapleaf Founder Reddit Profile
The strategy paid off:
Thousands of installs within days
High engagement from Reddit
No paid ads required
The hard paywall was key to convert more users.

SnapLeaf Hard Paywall
These are its first 7 day stats:

Snapleaf - First 7 Days Stats
$185 MRR for 7 days is not too shabby.

Snapleaf - First 7 Days MRR
PhotoCaption AI: 9,000+ Downloads in 2 Days with AppAdvice
Another indie developer Juanjo ran a 24-hour free campaign for PhotoCaption AI using AppAdvice's "Apps Gone Free" feature.

PhotoCaption - 9K Downloads
The results were immediate:
5,000+ downloads on day one
3,300+ on day two

PhotoCaption - Spike & then Dropoff
Revenue was initially low—just $40—but the app had significantly increased its visibility.

PhotoCaption Sales
After the campaign ended:
Total downloads exceeded 8,900
Ratings jumped from 5 to over 600 in two weeks
Organic downloads stabilized at 20–30 per day
Maintained a 4.76 rating average across 66 countries

PhotoCaption Ratings Graph Via Astro
This works because processing 1000s of images using AI models like Gemini 2.5 Flash now cost <$1, making it affordable for developer to offer lifetime pricing without breaking their bank.
And countless people download things just because it's free without ever using the product.
The Strategy Behind Both Successes
These campaigns follow a proven growth framework popularized by app marketing strategist Steve P. Young. The formula is clear:
Create a non-consumable lifetime in-app product
Must not be a subscription or consumable item
Or control your costs using cheaper AI models like Gemini 2.5 Flash or free models like Mistral
Schedule a temporary price drop to $0 for 48 hours
Use App Store Connect or RevenueCat to control pricing in real-time
Promote through discovery platforms
AppAdvice (free)
Indie App Santa (paid, usually higher reach)
Prompt users for reviews
Ideally during onboarding and after the "purchase"
Return to regular pricing after the promo ends
Optionally, run a follow-up discounted campaign
A $5–$10 lifetime offer works well on Indie App Santa
This method takes advantage of download velocity to improve App Store keyword rankings. In Steve’s most successful case study, an AI app using this exact strategy received 106,000 downloads and generated $77,000 in the first month, spending just $1,000 on server costs. Ratings jumped by 800, and keyword rankings soared.
Indie App Santa campaigns were especially useful after AppAdvice promotions. While AppAdvice provided initial volume for free, Indie App Santa allowed developers to monetize with discounted lifetime sales afterward.
Here's how it works:
Accelerates downloads quickly, boosting ASO rankings
Builds user trust through rapid review accumulation
Drives long-tail organic installs
Creates urgency through limited-time free access
On a decent product with a strong keyword, this strategy can be a game-changer. It's a win-win situation for both the developer and the user. The developer gets more downloads and higher ratings plus a push from Apple ASO, while the user gets a great product at a discounted price or for free.
Top Tweets of the day
1/
Heres a $100,000 advice 👇🏼
When marketing your app
Close influencers for
$1 per 1000 views,
$0 upfrontAnd close theme pages for a flat fee.
$5 to $25 a videoOnce your influencers
have a video hitPay theme pages a flat fee to
repost it To 10x the reach— Ernesto Lopez (@ErnestoSOFTWARE)
2:03 PM • Jun 8, 2025
Cool trick.
2/
You should never say goodbye to people when you leave parties.
I was at a friend’s birthday party and she told everyone at the start that she had a rule: nobody was allowed to say goodbye to anyone when they left.
1/
— magnus (@magnushambleton)
5:23 PM • Jun 11, 2025
Very interesting insight. Herd Mentality is so common. Obviously I wrote a post on it long time ago.
3/
Here is my stats for last 30 days for the iOS mobile apps, what is yours?
Not all apps are the same, I never expected such traffic for a bible app 😅— Morgan (@m_0_r_g_a_n_)
12:32 PM • Jun 9, 2025
Bible apps print massively.
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